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Clinical efficacy of lower limb exercise training based on immersive VR technology on lower limb function in stroke patients |
ZHU Meili1, 2, XU Huajing2, WEN Lina2, WANG Jiaojian2, JIANG Songhe1 |
1.Center of Physical Medicine and Rehabilitation, the Second Affiliated Hospital & Yuying Children’s Hospital of Wenzhou Medical University, Wenzhou 325027, China; 2.Department of Rehabilitation Medicine, the First People’s Hospital of Yongkang, Jinhua 321300, China |
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Cite this article: |
ZHU Meili,XU Huajing,WEN Lina, et al. Clinical efficacy of lower limb exercise training based on immersive VR technology on lower limb function in stroke patients[J]. JOURNAL OF WEZHOU MEDICAL UNIVERSITY, 2024, 54(4): 312-317.
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Abstract Objective: To explore the clinical efficacy of immersive virtual reality (VR) combined with lower limb exercise training on the lower limb function of stroke patients and their quality of life. Methods:Patients with initial stroke who received inpatient rehabilitation treatment at the Rehabilitation Department of the First People’s Hospital of Yongkang from December 2022 to November 2023 were selected as the study subjects. A total of 60 patients who met the inclusion criteria were randomly assigned to the control group (n=30) and VR group (n=30). Both groups received routine drugs and routine rehabilitation treatment. On this basis, the control group was supplemented with the lower limb exercise training and the VR group was combined with VR technology during the exercise training, with a duration of 20 minutes per day, 5 times a week for 3 weeks. The lower limb motor function, walking ability and daily living ability of the patients were evaluated by the Fugl-Meyer assessment of the lower extremities (FMA-LE), functional ambulation category (FAC), the Berg balance scale (BBS) and the Barthel index (BI). Results: Prior to the treatment, there was no notable discrepancy in the baseline value or scale scores between the two groups. Over 3 weeks of training, both groups improved
significantly in the scores of FMA-LE, FAC, BBS and BI, compared with those before treatment, showing statistical difference (P<0.05). Ater the treatment, the FMA-LE, FAC, BBS, and BI scores in the VR group significantly improved, compared with those in the control group, showing statistical difference (P<0.05).Conclusion: The combination of immersive VR technology with exercise training can significantly improve thelower limb function and quality of life in stroke hemiplegic patients.
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Received: 22 January 2024
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